Posted on: November 25, 2019 Posted by: admin Comments: 16

TST Podcast #446 – Road & Track’s Travis Okulski and Kyle Kinard

Travis Okulski is Editor in Chief of Road and Track, and Kyle Kinard works for him. Travis tells us about driving a McLaren F1 race car, special BMWs, and what we think of the new Corvette C8. Kyle tells us about the time he rolled a truck!

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  1. Guys, for the computer graphics stuff, GPUs did not stop and go back from 128bit. The current generation of cards are using 352 or 384 bit architecture.

    The bit size has nothing to do with VRAM, though, they are two different memory types.
    VRAM is used to store data in advance of processing, the more of this there is, the more a card can hold as ready-data to make images seamless.
    Bit size is related to how much of this stored VRAM data can pass through to the GPU on each processing cycle.

    A video card with low bit count but large VRAM capacity will not have a good frame-rate output,. As a car analogy, it would be like taking a Chiron up a twisty road where the straight sections are 300 yards at a time before a 180 turn.
    A video card with high bit count but lower VRAM will have smoother frame-rate, but will ultimately be limited in the amount of items it can display at that frame-rate. As a car analogy, think of it as driving a Honda SM600 down a freeway. It'll be fairly quick and smooth-running, but ultimately not crazy fast.

    The answer is somewhere in the middle, as usual. You can use less VRAM with a higher Bit-rate and it will result in lower power consumption and less heat-soak for the unit, making reliable frame-rates (anything over 60FPS is preferable, as to the naked eye it offers a realistic pace of images. 100FPS looks great in benchmark tests, but is more difficult to perceive compared to the 30 vs. 60FPS difference).

    To sum it up with a good car-quote, just as BHP sells cars, but Torque wins races, so VRAM sells cards while Bitrates make them efficient 🙂

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